We’ve found we never knew what we didn’t know until we did that. “Absolutely I’d like to see more teams consulting people for communities they aren’t a part of. What would you like to see more of in the industry? Every character has a deep history and personality, researched to a tee.” We’ve met with indig consultants from the land our game is set on, consultants from medicine and chronic health. “We want it to feel authentic, as there are so few games set in Australia, we feel a responsibility to set a bar. There is so much Aussie culture, humour, and nuance that we want to show the world.” “We’re excited about exploring inter generational relationships in Australia. Its 1978 off the coast of Australia, and you learn about the histories of deeply characterful oldies as they go about their days on the Gippsland Mobile Hospital flying ship!” “In Wayward Strand you play as 14 year old Casey, who spends a Summer weekend at the hospital her mum is head nurse of. I asked them to tell me a bit about Wayward Strand, the game featured in the image above. Maize is an agender person, who uses non-binary to describe themselves. Maize has recently been appointed to the Widget board of directors, representing the field of audio in video games and also drawing on their non-binary community. Other well known games Maize has worked on include VRTOV’s A Thin Black Line (2017), Cosmic Express (2017), Invert (2017), Earthrise One (2016), and Framed (2014). Maize’s work has a strong focus on dynamic and adaptive audio systems and novel experiences of musicianship. Maize is currently working on Wayward Strand which has received state government funding. Maize consults in Australia and around the world on these topics, and is heavily engaged in the game development community, and in activism and representation within it. Their focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques. Maize Wallin is a Melbourne based composer, sound designer, and audio programmer. The outpouring of community support and offers to participate have been incredible! So in a daring feat I’ll be attempting to include everyone who messaged me so as to get their voices out there and gain some visibility.įull disclosure: I’ve tried to remain as unbiased and as impartial as I can although I do personally know many of the people included within this article. I’m doing an article for for trans day of visibility and I wanna share and promote all of you wonderful gender diverse people! My trans, non binary, agender, intersex and gender diverse developers! Are you working on a game? have made a game you want to promote? We may be a few days late, but that’s certainly no excuse not to highlight and celebrate some awesome games made by some awesome people. This important day also gives us an opportunity to shine a spotlight on the amazing work done by the trans community within the gaming industry, an industry that has been historically imperfect when it comes to trans representation and inclusion. March 31st was Transgender Day of Visibility, a day to celebrate trans people and their achievements.
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